Hi HN —
Tidy Baby is a new game made by me and Wyna Liu (of NYT Connections!) that is inspired by the legendary card-based game SET that we assume many of you love (we too love SET).
In SET, you’ve got four dimensions: shape, number, color, and shading, each with three variants.
In Tidy Baby you only have to deal with three dimensions:
- word length (3, 4, or 5 letters)
- part of speech (noun, verb, or adjective)
- style (bold, underline, or italic)
Like in SET, you are trying to form sets of three cards where, along each dimension, the set is either all the same or all different. If you’ve never played SET there are more details/examples at “how to play” in the game.
The mechanics of Tidy Baby are sort of inspired by a solitaire/practice version of SET I sometimes play where you draw two random cards and have to name the third card that would make a valid set.
In Tidy Baby you are presented with two “game cards” and a grid of up to nine candidates to complete a valid set – your job is to pick the right one before the clock runs out.
Unlike in SET, you get points for “partial” sets where your set is valid on one or two dimensions (but not all three). It’s actually a pretty fun challenge to try to get only sets that are invalid along all three dimensions.
In building the game, we were sort of surprised that the biggest challenge was ensuring that all words were unambiguously one part of speech. You’d be surprised how hard it is to find three-letter adjectives that are not also common verbs or nouns. We did our best!
We’ve got three “paces” in the game: Steady, Strenuous, and Grueling (s/o MECC!)
Let us know what you think!
I'm curious about the decision to do it showing 2 words and you find the 3rd. It's trivial to identify which length and text decoration you're looking for, usually leaving only a couple options and you have to work out which one is the right part of speech. I guess that's why you're meant to level up your pacing.
But I'm surprised it's not more like the original set, where you're searching around the board for a group of 3 rather than presented with 2 that have a known 3rd that you're meant to find.
The share result is really clever. I guess maybe that answers my questions actually, it's designed around a playtime that's more like a daily puzzle game.
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