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Anything around DirectX 10 and older has issues with Windows, these days.

One more popular example is Grid 2, another is Morrowind. Both crash on launch, unless you tweak a lot of things, and even then it won't always succeed.

Need for Speed II: SE is "platinum" on Wine, and pretty much unable to be run at all on Windows 11.





Sidenote:

Whilst Morrowind is fine under Wine, there's a fantastic engine rebuild called OpenMW [0]. It runs on both Windows and Linux natively.

Some of the memory limits are also lifted, which meant I have a few mods that weren't possible without hacks in the past [1].

[0] https://openmw.org/

[1] https://morromod.netlify.app/


Unfortunately the modding community is split because OpenMW only cares about supporting the original game and not the script extender ecosystem that modders have built around it.

Isn’t this because the wine db has those tweaks pre configured?

Windows used to be half operating system, half preconfigured compatibility tweaks for all kinds of applications. That's how it kept its backwards compatibility.

It's because wine OS selector actually tries to match bug for bug the OS version you set but Window's one gave up after Windows 7.

More a case of DirectX radically changing how it worked [0].

[0] https://learn.microsoft.com/en-us/windows/win32/direct3darti...




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