Rockstar will make tens of millions of additional revenue from increased player retention over the years (GTA Online is a massive cash cow, it is pretty much the original hyper-monetized game-as-a-service as a continues to fountain cash to this day), slow load times are an extremely commonly cited reason for marks (excuse me, customers) leaving the casino. This is a product that had made six billion dollars as of two and a half years ago, it is likely the most profitable entertainment product ever created, $10k is an almost insultingly low fraction of the value he created for the company.
Better than nothing I guess, but suggesting that it's OK to exploit people because of where they live is kinda crass. This is an industry where you are (should be) valued based on what you can create, not where you live.
To flip this around, if this guy lived in Haiti would you say it would have been fine to give him $1k because welp, cost of living is even lower there? Insulting.
And again they had years and years they could have fixed this themselves, at in-house prices if they wanted to. They had to be shamed into it by a third-party developer pointing out their "could be fixed in a day by a single developer" tier mistakes. O(n^2) algorithms causing minutes-long load times, repeatedly reported by thousands of customers across the game's 10+ year lifespan.
It's like giving a waiter a 1% tip. Is it nice that you gave them a tip at all? I guess. Technically nobody asked them to get you your food. Is it a reasonable fraction of the value delivered by customary standards? Not really. And in this case it's like a 0.01% tip.
Better than nothing I guess, but suggesting that it's OK to exploit people because of where they live is kinda crass. This is an industry where you are (should be) valued based on what you can create, not where you live.
To flip this around, if this guy lived in Haiti would you say it would have been fine to give him $1k because welp, cost of living is even lower there? Insulting.
And again they had years and years they could have fixed this themselves, at in-house prices if they wanted to. They had to be shamed into it by a third-party developer pointing out their "could be fixed in a day by a single developer" tier mistakes. O(n^2) algorithms causing minutes-long load times, repeatedly reported by thousands of customers across the game's 10+ year lifespan.
It's like giving a waiter a 1% tip. Is it nice that you gave them a tip at all? I guess. Technically nobody asked them to get you your food. Is it a reasonable fraction of the value delivered by customary standards? Not really. And in this case it's like a 0.01% tip.