| | Spatial hashing for raytraced ambient occlusion (interplayoflight.wordpress.com) |
| 1 point by ibobev 65 days ago | past |
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| | Spatial hashing for raytraced ambient occlusion (interplayoflight.wordpress.com) |
| 3 points by ibobev 73 days ago | past |
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| | Spatial hashing for raytraced ambient occlusion (interplayoflight.wordpress.com) |
| 1 point by ingve 74 days ago | past |
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| | The performance impact of vertex shader exports (interplayoflight.wordpress.com) |
| 1 point by ibobev 4 months ago | past |
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| | The performance impact of vertex shader exports (interplayoflight.wordpress.com) |
| 1 point by ibobev 4 months ago | past |
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| | GPU Utilisation and Performance Improvements (interplayoflight.wordpress.com) |
| 1 point by ibobev 5 months ago | past |
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| | GPU Utilisation and Performance Improvements (interplayoflight.wordpress.com) |
| 1 point by ibobev 5 months ago | past |
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| | GPU Utilisation and Performance Improvements (interplayoflight.wordpress.com) |
| 3 points by ingve 5 months ago | past |
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| | Async Compute All the Things (interplayoflight.wordpress.com) |
| 2 points by ibobev 7 months ago | past |
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| | Async Compute All the Things (interplayoflight.wordpress.com) |
| 2 points by sebg 7 months ago | past |
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| | Async Compute All the Things (interplayoflight.wordpress.com) |
| 1 point by klaussilveira 8 months ago | past |
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| | Async Compute All the Things (interplayoflight.wordpress.com) |
| 1 point by ibobev 8 months ago | past |
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| | Async Compute All the Things (interplayoflight.wordpress.com) |
| 3 points by ingve 8 months ago | past |
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| | Meshlets and Mesh Shaders (interplayoflight.wordpress.com) |
| 2 points by ibobev 8 months ago | past |
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| | Meshlets and Mesh Shaders (interplayoflight.wordpress.com) |
| 3 points by ingve 9 months ago | past |
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| | The hidden cost of shader instructions (interplayoflight.wordpress.com) |
| 3 points by ingve on Jan 19, 2025 | past |
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| | An introduction to workgraphs part 2: Performance (interplayoflight.wordpress.com) |
| 1 point by ibobev on Sept 10, 2024 | past |
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| | A quick introduction to DirectX workgraphs (interplayoflight.wordpress.com) |
| 49 points by PaulHoule on July 2, 2024 | past | 20 comments |
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| | A Quick Introduction to Workgraphs (interplayoflight.wordpress.com) |
| 1 point by ingve on June 30, 2024 | past |
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| | A Quick Introduction to Workgraphs (interplayoflight.wordpress.com) |
| 1 point by ibobev on June 29, 2024 | past |
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| | Low-level thinking in high-level shading languages 2023 (interplayoflight.wordpress.com) |
| 1 point by PaulHoule on Jan 4, 2024 | past |
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| | Low-level thinking in high-level shading languages 2023 (interplayoflight.wordpress.com) |
| 3 points by ingve on Dec 30, 2023 | past |
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| | Low-Level Thinking in High-Level Shading Languages (interplayoflight.wordpress.com) |
| 4 points by ibobev on Dec 29, 2023 | past |
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| | A Gentler Introduction to Restir (interplayoflight.wordpress.com) |
| 3 points by ibobev on Dec 17, 2023 | past |
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| | Raytraced Order Independent Transparency (interplayoflight.wordpress.com) |
| 2 points by ibobev on July 16, 2023 | past |
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| | Experimenting with FP16, Part 2 (interplayoflight.wordpress.com) |
| 2 points by ibobev on Jan 8, 2023 | past |
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| | Experimenting with FP16 in Shaders (interplayoflight.wordpress.com) |
| 4 points by ibobev on Dec 31, 2022 | past |
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| | Experimenting with Fp16 in Shaders (interplayoflight.wordpress.com) |
| 2 points by ingve on Dec 30, 2022 | past |
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| | Stream Compaction Using Wave Intrinsics (interplayoflight.wordpress.com) |
| 2 points by ibobev on Dec 26, 2022 | past |
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| | Notes on screenspace reflections with FidelityFX SSSR (interplayoflight.wordpress.com) |
| 1 point by ibobev on Sept 28, 2022 | past |
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