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I think it's a lot of different factors coming together. The success of the steam deck has really breathed life into the linux gaming scene - certainly for me personally, that was the main blocker to switching from windows.

That, plus (what feels like) a lot of recent advances in Linux. When I tried it... 2-3ish years ago? I recall e.g. fractional display scaling being basically nonfunctional. But when I tried again early 2025, it pretty much Just Worked (arguably even better than it did on windows), I just had to manually enable wayland. Pretty sure even that's just the default nowadays.

Which basically sums up my personal windows -> linux pipeline: bought a steam deck, was impressed at how well it ran my steam library; had my old laptop finally die on me, ran my life off the steam deck for a while; decided to eventually build a new machine, and figured I might as well try installing linux from the get-go. Everything worked fine on the first try, and I ended up not even installing windows.

certainly within my friend groups, I'm seeing more and more people entertaining the idea of making the switch as well. Admittedly, that's primarily "tech-savvy" folks though.


Yeah there are many things coming together on top of W11 fuckups.

Proton was good, but SteamDeck did 2 things:

* informed bigger public that hey, it is good enough for vast majority of games/gamers in the public eye

* more importantly, *made developers care* about their stuff working on Steam Deck. And if it works on Steam Deck, very good chance it will work on <generic linux distro> just fine


checking my understanding: this vuln is in the firmware for specific airoha chipsets; e.g. if a bluetooth device is listed as using a qualcomm chipset then it's unaffected by this specific vuln?

... though I wouldn't be surprised if we see a burst of similar disclosures for other manufacturers in the next year or so


Your understanding is correct :)


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