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Slightly off-topic - I was momentarily excited this was a replication of https://journals.aps.org/prapplied/abstract/10.1103/PhysRevA... (Electric Power Generation from Earth’s Rotation through its Own Magnetic Field)

I've been stalking the citations for this paper for a while now. Surely people would be scrambling to replicate these results. It could truly be transformative for the world if it works and is scale-able.

The science looks good to me


If they'd just have used an Electron stack from the get-go, it would have been cross platform already


If they were happy with using an existing browser engine, they wouldn't be writing one from scratch


I agree, they can write it from scratch and compile to web-assembly. That way they can use Electron for the UI layer. </s> (apparently needed)


That makes no sense, they're writing a browser engine...


I have a residential solar installation, and the inverter makes some noise when the relays are switching between import and export. I'm not complaining - although it was indeed surprising


I think the proposition is an open-source "conversion kit". Battery, charge controller, motor controller, sensors, display, source-code, specifications, etc. Built with some sort of standard so parts are easy to swap/extend. I like the idea


Interested to have a chat regarding an open-source FPS. I know discord is a bad look, but just to get connected @joe3178


Realistically, we would need to raise like 10 million so we could work full time on it and buy quality art. Outside of that it's just a pipe dream.

If someone who actually knows how to run a business, wants to start this up I would gladly work at half of my corporate rate.

If I was a billionaire I literally would do nothing but fund to open source video game projects. And then maybe pull a Red Hat and monetize it somehow.


A high-performance, multiplayer MVP would be the first order of business. No need for art so early. Remember fy_iceworld - that did not need much art!

The question is, what to build it on. Godot?


Depends...

Are we talking about actually getting this done or just dreaming of a nice billionaire giving us money ?

https://codeberg.org/Liblast/liblast-framework

I'd start with that if you want to build it in Godot.

However, I'd prefer to build it from scratch with an actual engine designed for an FPS.

ID Tech for example makes amazing FPS games that aren't resource hungry.

From 30 seconds of googling,

https://github.com/RobertBeckebans/RBDOOM-3-BFG

Seems to be a modernized version of the last Doom engine.

Hypothetically if we could actually get a team together I'd put up my own money to get art done. However, I still think creating a high quality FPS would require money at some point.


very cool concept - kind of like an offline inference model of your conscious. You could have periodic (over the wire) sync updates to your real self


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