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RTS like Age of Empires were more geared towards combat, and base building existed only to supplement that. Whereas in games like Pharaoh and Caeser you could plan your city if you wanted to.

My iteration of The Settlers was The Settlers II (also its later 3D remake) which is very much designed around roads that units mostly had to use! This was found in other early instances of RTS but later discarded (including in The Settlers series).

It's true, however, that events like floods or the tax collector were missing. Those are more easily found in board games.


Of course not, everyone knows there were only five Istari in total, Saruman the White, Gandalf the Grey, Radagast the Brown and the two Blue ones that were kidnapped by aliens.

I used Nova for years and went through this research before, having tested many alternatives. Octopi is what you're looking for. It can do pretty much everything Nova did for me and more besides. They also update often with improvements and fixes!

I'm happy Airvpn is rarely mentioned in mainstream vpn lists and don't typically mention them myself (sorry airvpn folks, but here's my apology) because I suspect its relative obscurity is in great part the reason it works so well. Not only reputation - it's technologically good too, supports all the payment methods, good prices, lots of exit points, no nonsense. I've been using them continuously for several years.


If you enable privacy.resistFingerprinting in about:config I believe instead of trying to prevent fingerprinting entirely, it's supposed to make things annoying for the fingerprinters by regularly changing the various spoofed factors.


I'm led to believe there's only so much FOV you can get out of pancake lenses? This is already spoecced to be the best pancake FOV seen to this date.


It's conceivable they could opt for better fidelity over more FOV (this would certainly support the 'play 2d games on your headset' push), but I wouldn't put it past Valve to be experimenting with alternative lens designs.


As an Index controler and Pico user: The back straps are pretty much essential for any serious use; the controller purportedly includes finger tracking (capacitive) but you can't really open your hand without dropping the controller unless you have the strap.

If as I currently intend I end up purchasing this device, I will definitely endeavour to obtain the controller straps as well as the top strap for the headset at the same time, and I recommend others do the same.


Genuine question, if you already own an Index, why would you also get this? Wireless functionality, or something else?


I only own Index controllers, not the headset. I have a mixed tracking Pico 4 setup and wireless functionality is definitely one of the pluses; the higher resolution panels also make a significant difference (the Frame and the Pico 4 seem to have the same resolution). This is basically an open Steam-backed Pico 4 that's superior to my hardware and definitely superior to the Index. Here's a comparison:

https://vr-compare.com/compare?h1=0jLuwg808-j&h2=w8xCM-oPA

The 1000hz tracking frequency is from the Lighthouse tracking system, which the Frame loses. For that and other reasons, I am not convinced the controllers are better than the Index controllers. Personally I think it's likely I will keep using the Index controllers, since I have the whole lighthouse setup and I own trackers as well.


Thanks!


Wireless, weight, no lighthouses, standalone use, more polished rendering. It won't be prefect, but it'll be a heck of a lot better experience than what came before.


It also includes the spacer for wearing glasses.


As a current and frequent user of this form factor (Pico 4, with the top strap, which the Steam Frame will also have as an option, over Virtual Desktop) I can assure you that it's quite comfortable over long periods of time (several hours). Of course it will ultimately depend on the specific design decisions made for this headset, but this all looks really good to me.

Full color passthrough would have been nice though. Not necessarily for XR, but because it's actually quite useful to be able to switch to a view of the world around you with very low friction when using the headset.


Yes, while VRChat does a lot of things right, the VRChat company definitely doesn't seem trustworthy in the long run. It's an aggressively walled garden where the company has full control over both content and narrative, and we're starting to see more aggressive pushes for revenue, with the major new features in recent months being subscription-gated or addiction bait (stickers, baubles, random reward boxes, etc). I'd love to see an open, federated VR social environment, but how do you get people to use it? Many VR users aren't technologically savvy at all.

There are currently two much smaller competitors that are perfectly usable but lacking community buy-in. Chillout, which is similar to VRChat, with some improvements the community has wanted for years, but missing some of VRChat's (admittedly excellent) homemade functionality, such as better IK code, better bone dynamics, etc. And Resonite, which is more similar to SecondLife, possessing a cross-world inventory system and in-game content authoring tools.


Conceptually, it reminds me of DropMix by Harmonix. The physicality of it was really cool, but it also ended up being really unsuccessful, and I can imagine why: - Compared to a traditional board game (well, most of them), it was expensive and hard to procure; - Compared to a pure videogame, it had many moving parts that are more difficult to transport, manage, store, etc; - Since it was a multiplayer experience, that created added friction on top of everything else (everyone needs to be in the same place as the rare, expensive gadget and parts).

The issues seem exacerbated in this idea, however I think it's just as cool. I would love to play on it.


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