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It's easier to figure out a way to scale something that is working than trying to fix a scalable approach that's falling flat.


When I first read this post, I remember wanted to play around with the tooling they described in the post so tried to throw something together: https://github.com/pbardea/lab

[Disclaimer: it was a JS project from 5 years ago so no idea if it still builds]


The structure of a university program are also not really conducive to exploratory learning as well. Perhaps not always the case, but in my experience (especially in the latter years) was that my time & energy was entirely consumed by completing assignments, exams, etc.

I had much more time to explore my own interests after university.


looks like it'd be a killer product


Also might be worth checking out our sticky disks for your use-case: https://github.com/useblacksmith/stickydisk. It can be a good option for persisting artifacts across jobs - especially when they're larger


Hey all - I’m one of the engineers that worked on this, happy to answer any questions!


We totally agree! And we think there's a lot more opportunity here to make this a much better experience - it's an area that's definitely been underserved.


(Disclaimer: I’m an engineer at Superblocks)

Interesting point. Personal opinion here - I do not think that drag and drop is only for non-developers. A great example of this is the gaming industry in Unity/Unreal engine. These tools are effectively low-code but also incorporate drag and drop to allow developers to build whatever they can imagine but faster. Drag and drop should be an extension to the developer’s arsenal, not be the only way a developer can interact with the system.


I agree 100%, I want a drag-n-drop* but every single one has not met the expectations.

* what I want now is a little more and a product I plan to move from prototype to production soon (tm)

As I said in a peer comment, I get the game engine analogy, it's close, but there are enough differences that it doesn't carry enough weight to make it a point of justification. They've also had over a decade plus to develop and get lots of complaints. But note, there are 2-4 options in the game dev space, because it is so hard to build a compelling experience. Low code. / drag-n-drop is littered with shitty products and race to the bottom competitors. Also, my statements can generalize to DnD based solutions for more than frontend, to things like node red, iffft, zapier et al

Since Excel is on the front of HN, I'm reminded that Excel is the OG and most successful low code product in history


Yep - it's the latter! You can self-host an instance of the OPA and configure your organization to point to that instance rather than the cloud hosted one. Our docs have a bit more detail: https://docs.superblocks.com/on-premise-agent/deployment


(Superblocks developer here)

Component reuse is something we are tackling on our end. We are working on a custom components feature so that you can bring your own components to Superblocks and reuse them across applications. Would that help replace some of the heavyweight tools you currently prefer to build in React?


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