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Minecraft, very likely.

My money: Minecraft, Breath of the Wild and Undertale are going to feature prominently.

Not OP, but the "si" parameter in the URL is an individual tracking identifier, generated specifically for YouTube to see who you share the link with.


If you discount recent AI-specific developments, you can trace this back further to Larrabee, Intel MIC, Xeon Phi, etc., etc., etc.

That's a really big if.


Before LLMs became big, I used emojis in my PRs and merge requests for fun and to break up the monotony a bit. Now I avoid them, lest I be accused of being a bot.


We had a 386 DX with 32MB of RAM. I don’t think it was that uncommon. DOOM still didn’t run super smoothly, though.


Nah, as the other poster said 4 or 8 MB was what was common on 486 machines. Even less on 386. Most 386 motherboards didn't even support more than 16MB.


It looks like the author has renamed their blog post, and thus the link has changed: https://maskray.me/blog/2026-01-25-long-branches-in-compiler...



I accidentally published handling-long-branches.html . I actually removed it quickly, but Google Search already got it....

https://news.ycombinator.com/item?id=46759921 (Long branches in compilers, assemblers, and linkers), 2 days ago


I still use my old T420, though less than I used to. Coincidentally, the RAM died this week, but a $30 investment later, and it lives again. At this point, I think I've repaired or replaced every single swappable component aside from the display.



Yes, and also, how would a "bad mapper" know they're one without feedback? Seems like a bit of curmudgeony gatekeeping.


IIRC, at the time, it was considered wasteful and annoying to download smoeone's WIP, half-assed map because bandwidth was a big issue, and these files (wads? paks? can't remember exactly) were hefty.


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