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Thank u sm! i think ffmpeg wasm only uses CPU ;(


yeah i removed it cause it doesnt support my country. however I added a gitHub Sponsor option instead.


insane stuff man


The problem is that its stored in IndexedDB in the browser, which has a 2 GB limit. also FFmpeg (WASM), which renders the files, cannot process files larger than 2–4 GB. So the tool needs to be running either on the cloud or locally outside the browser like Adobe Premiere.


Thanks! How exactly do you have to wait? I tested it by adding around 200 MB, and it was added immediately since nothing gets uploaded it's just stored in the browser. Exporting and importing the project in a specific format is a really great feature to have. Thanks for suggesting it! I will add it to my to-dos.


yeah i removed it cause it doesnt support my country. however I added a gitHub Sponsor option instead.


Good idea! If I find a way to include it in the FFmpeg render pipeline, I will add support for it.


i can work on it when i migrate from remotion library to pure canvas


Why do you want to migrate from remotion to pure canvas?


There are some mismatches between the rendered output and remotion real-time preview so having low-level control through pure canvas can fix this.


Thanks! yeah positioning all elements not only text is on my todos list


Thanks! I am planning to leave like this even if it gets a lot of users.


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