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Recently flew through china where they asked 3 times if if i had a portable charger and made everyone sign declarations to that effect.

Declarations are meaningless. This will not prevent fires ot occur.

Are battery fires on planes a common problem? I haven't heard of many, at least with any significant consequences.

And what would you suggest be done to reduce the risk? Asking passengers to travel without phones or laptops isn't realistic.


> common problem

https://www.forbes.com/sites/suzannerowankelleher/2025/08/26...

It's statistics at the end of the day. If you have 300 people carrying several batteries in the body of the airplane, and any of them has enough energy to cause an immediate fire, you are playing with odds.

> What we should do

Completely banning portable batteries (chargers) would be a start. You cut the risk by a lot already because they are rampant.


But does a battery fire on a plane pose a much more significant risk than anywhere else one carries a battery in his daily life?

At least on a plane, you have well-trained staff and fire extinguishers readily available.


there was a viral video of one recently. i think thats what sparked the measures. the declaration is probably so if they find one in your luggage they can ban you from flying

Yes but 1x is different in different locations and cultures. e.g canada and us generally speak a lot slower than uk.

Music and general pace of life are slower too.


i made a captcha

rudecaptcha.xyz


I used ai to make a simple game for a hackathon:

you are an ai gathering training data

its a bit like warioware with an extremly annoying soundtrack

https://vibeware.vercel.app/

came 2nd! thanks claude


4242 ;_;

Also those aren’t fire hydrants


It's really cool ! How many games are there ?

(Also I was dissapointed that double-tapping the picture for the Instagram one didn't work..)


theres about 15-20 games

you can add your own!

I put it together quite quickly for @levelsio vibe coded games competition

https://x.com/levelsio/status/1915127796097290534

originally it had levels and bosses but The code got too messy. I'm thinking about coming back to it and adding some more games.

I don't use instagram or any social media actively so didn't know about double tap!

will add it to the todo list.


Wow, that was stressful, good job!


hahaha this is so good


tptacek spotted


what does this mean?


(Someone emailed me about this). I assume it's a weird barb about a blog post I wrote about coding agents a couple months ago.


One of the minigames in the game is "upvote post". Your username is the username of the post. I have no idea what the content of the post is, it went by too quickly for me to read it.


Weird! But if vibecoded, I guess I get it.


yes it was completely vibecoded so claude suggested your username!


I'll allow it!


can it solve rudecaptcha.xyz ?


U.S doesn't have a hukou system.


I think the lack of universal healthcare is a very significant limiter to freedom of job movement in the US, especially if your whole family depends on the health insurance you get from work.


see also rudecaptcha.xyz



I was expecting it to ask you to say some bad words which also could work as a thing languange models can't do (unless u finetune of course but as a joke captcha).


Great music. Did you make it?


Thanks! Yes, I made it with Auxy.


Thanks. I find coolify very useful.


I've made a lot of apps with claude.e.g I made a pretty complex swiftui app recently even though I don't know swift. Usually you have to help Claude debug them and sometimes point it in the right direction.


Since the vast majority of Swift and SwiftUI documentation online is outdated, I've found that concatenating the best of "what's new in Swift 5.x / 6.x" blogs then asking it to organize that into a prompt for itself, then adding that to the system prompt, helps the LLM produce idiomatic and current code.

While these changes may require "new ways of thinking" in humans, the LLM seems to have these conceptual approaches embedded already thanks to other languages that did these things earlier. The what's new just shows it the syntax for these concepts in Swift.


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