I actually been in this exact scenario before. I and another friend were avidly into Hearthstone, and another third person was playing with an Hearthstone Cheat bot in an University study room. We asked to watch for a while.
After a while, some dread was setting in. We started asking questions:
* Why did it hover that card?
"To pretend it's human. The card has less than 10% playrate on that class"
* Did it... just spam the Well Met meme while going face?
"Of course. Because people do it"
* Wait it ropes the opponents?
"Yes. You can set it to rope back"
We kept seeing more and more behaviors. It would squelch noisy opponents. It would even tap the ground pretending to be a bored person. And then it hit me: 95% of Hearthstone players are bots. Every single human behavior that you could perhaps use to identify 'people', it faked.
It's hard for me to understand how Tinder is not dead yet. One big pile of pop-up ads (even when you pay you get upsell popups) and some Chinese scammer bots.
I'd argue that what Match Group did with OKC was bordering on criminal. Everything on it worked and it worked for small, often marginalized groups. It was turned into a worse version of tender.
It's highly dependent on location. I use it while traveling, and yes in a few countries it's useless, but I've met 300-400 people over the last 7 years. It's added more value to my life than any other single app (even though I've never paid a dime for it).
For the record, I'm male, mid 30's, and average looking.
An average of 1 person per week over a period of 7 years? Impressive. Is it fair to assume you're using a relatively shallow definition of "value" here, or was there something else you had in mind?
Or people might be less lonely. There will come a point where the online experience becomes worthless and people will place greater importance on face-to-face interaction. That's how it was 20 years ago.
Why would you quit hearthstone over the presence of bots?
It's not like you have meaningful interactions with the other players anyway (beyond the occasional post-game friend request which has a 50/50 chance to be abusive).
If you are just playing against bots, the challenge is arbitrary. What would top 10% actually mean? 5000 ELO? Albeit, the ranks are slightly arbitrary already as the matchmaking algorithm significantly influences your competitive experience. But you know when you get higher rank, you have proven you are better than increasing amounts of real players. If every person was actually playing a single player variant of the game (matched against bots), the reward for climbing the ranked ladder is significantly diminished.
Well unlike with modern multiplayer games where the matchmaking algorithm decides who you play with, on the Internet you can still choose what websites to visit.
After a while, some dread was setting in. We started asking questions:
* Why did it hover that card?
"To pretend it's human. The card has less than 10% playrate on that class"
* Did it... just spam the Well Met meme while going face?
"Of course. Because people do it"
* Wait it ropes the opponents?
"Yes. You can set it to rope back"
We kept seeing more and more behaviors. It would squelch noisy opponents. It would even tap the ground pretending to be a bored person. And then it hit me: 95% of Hearthstone players are bots. Every single human behavior that you could perhaps use to identify 'people', it faked.
I quit Hearthstone within that week.