"As with anything in life it depends on a huge number of variables such as location, number of allies the other person has, the threat potential you represent, the number of allies you have, your standing on the social ladder, if you're in a position of power, your ability to understand social clues, the exact method how you ask, yada yada"
Did you walk over? Did you say hi? Did you lower yourself to be around their height? Give them a second or two to get used to you? Tell them first that their noise is loud ? Ask them in a respectable tone if they would lower it, just a bit? Did you give the impression that you were asking, not demanding?
Of course I won't ask a drunk or aggressive looking person. But there is a wrong way to ask, and a better one.
I'm all for asking nicely in general but it doesn't work well with entitled people who don't give a shit about the people around them.
The chances, regardless how nice you try to ask, that the person who elected to broadcast their tiktoks or calls to the whole wagon at full volume goes "oh, sorry, I'm so embarrassed, I'll turn this off", are very low.
Last time I tried to ask "can you use headphones?", the guy answered "I don't have headphones" and put the volume even louder.
A person who cared even a tiny bit would not have started to begin with. Asking is almost futile. These people simply seem to be used to get away with inflicting themselves to people around without consequences. The worse part is that if you do nothing, you participate in this.
What can you do.
I think it can only work if it becomes very socially unbearable, or if they got fined for this. Or, indeed, if it brought them nuisance. In that regard, this HN post's solution is interesting (not sure it's good though).
i agree with this one, in this particular order, how things be in large cities & crowded areas:
- loud person does not care in the first place, that's why they do the loud act
- usually they are more than 1 person, outnumbering me
- although some places have public disturbance prohibited laws, unless there is a law enforcement/security around, chances of me being ending up in a hospital is higher than chances of stumbling on a decent person
- it is easier to act or play stupid
---
on a similar note, last time when i asked someone to lower their volume while having headphones on me, they demanded my headphones because they claimed they were too poor to buy one. -- i am talking about 20$ type-c earbuds vs 16" macbook size marshall speaker. -- as a result, i did not give my headphones and they continued to play music.
I'm not really sure where you're from or what sheltered life you've lived but this does not jive with reality what so ever.
Seems like you're from western Europe, and maybe people are nicer there, but once you get to a place with strong racism, classism, wealth disparity, you suddenly find that being civil has little weight.
> Did you walk over? Did you say hi? Did you lower yourself to be around their height? Give them a second or two to get used to you?
I personally detest the kind of people who behave like this. It all just exudes deliberate fakeness; if anyone were to try this on me I'll only be irritated more than anything else.
While I agree and I'm not the OP you're replying to this feels like the burden of societal correction needs to be on the wronged and not on the person committing it?
It's tolerating the intolerant (their intolerance to understanding social order). They need to be bludgeoned back (metaphorically).
in my experience, the more polite you are, the more likely you are to get punched in the face
If you are in a venue where politely asking someone to keep it down, results in them actually responding, you generally don't need to ask. You are among conscientious people to begin with.
For the most part, about 99% of the time, the whole point of drawing attention is waiting for someone to politely ask them to turn it down. And it isn't so they can respond in kind.
I left my Mac on top of my car in San Francisco once and the next day when I came back it was still there. The thing with catastrophic events that occur at 1% is that even if everyone were to risk it ten times (that's a huge amount for this I think) 9 out of every 10 people would say "nah, nothing happens, I've done it ten times without anything happening" but then 1 out of 10 would die.
So then the question becomes how well you've sampled that catastrophic risk before you say what the real risk is. As an example, I've been mask off and partying since as soon as that became legal. Haven't gotten sick from COVID yet. Shows, house parties, sharing drinks with people who later had it. Tested often because I was this high risk. Zero positives.
I could say "actually, if you just do the things that I did you'll be fine". After all, I've been fine. Nothing happened. I just didn't get sick. I've got the winning formula.
No. People who are loud do that because they want to be loud. They want to hurt people. And they get off to weaklings being polite. The law is too slow and too forgiving for these destructive forces. We need to bring violence back in a big way.
Alternate take: Is this really "a ridiculous amount of tech", or just "how things are today"?
At one point in history aluminum and other alloys were considered pretty cutting edge. As was in-house electricity and plumbing. Now, those things are just everyday stuff that gets no special regard.
When you can build disposable computers at scale for pennies, it might not be "tech" anymore in the sense of cutting edge things, and instead it's just "an average Tuesday".
Both are true. Today we get a ridiculous amount of tech for <$1.
ESP32 has a compute power of a PC from the early '90s (it can run Quake!), in addition to having wireless connectivity you couldn't even buy back then.
I recall those days as well, but I think it's much harder to replicate today. In that era, computers were new and rare. Any interaction with a computer was notable, and then the ability yourself to not just interact, but actually CONTROL one was amazing.
Today, kids are surrounded by all kinds of tech. They see people interacting with tech in all kinds of ways from the moment they are cognizant. It's much harder to create that wow moment now.
What you say is true, but I'd like to add one point.
What's toxic for childrens' development is the low bar of entertainment associated with something like an iPad connected to the Web: immediately, without any effort, you get entertained, and there are hundreds of movies that you can watch. Got bored by them? There's millions of funny TikTok clips to view and share with outhers? Or go to the App store and download a million games by just one click each; none of it is any EFFORT.
In contrast, in the 1980s, you had to put some effort in, in order to eventually harvest your reward:
You may have wanted to play a game, but you had to type in 16 pages of hexadecimal DATA statements encoding the machine code of the came before being able to type RUN.
You may have wanted to draw a plane and make it fly across the screen, but you had to calculate the decimal numbers representing the sprite's bitmap by adding some powers of two.
You may have wanted to write your own game in MOS 6510 assembler, but you had to learn how to code first and what the registers and opcodes are, and you had perhaps a magazine article and a book and an assembler or machine monitor on a tape, and no Web to look up solutions to problems on StackExchange. Heck, you may not even have known anyone to exchange info - coming from a small town of 8000, I didn't even know who else had a computer if anyone. So at the news agent, after bying my monthly homecomputer magazine, I hang around at the newsagent to check who bought the two only other copies of the same magazine and then wave my copy and - shy as I was - and introduce myself.
The youngsters today - due to no fault of their own - have it too easy, so they naturally don't see the point to make any effort to learn "deep tech" because there's thousands of lower-effort activities that they can pursue first to entertain.
A device that boots right into µPython and that can make music & be programmed to make music could be one such successful path...
I agree on the need to create an ESP32 equivalent. But the ESP32 doesn't really correlate to DJI here. DJI collects a massive amount of telemetry data and terrain data, forces the average user to upload this data, and isn't exactly forthcoming about what is collected or how it is used.
An ESP32 can, for the most part, be fully audited in what it is sending. Yes, the wireless drivers are binary blobs, but the developer has extensive control over the device, and it is easy to monitor/filter/firewall the data sent.
3D printers, as a general category, are also more similar to the ESP32 than to DJI.
> DJI collects a massive amount of telemetry data and terrain data
At first I found it hard to believe that this is data they wouldn't get more reliably, more extensively from a satellite. But then I imagine, if you were a bad actor, you wouldn't want all the video, all the exact terrain data, etc, but maybe only that near certain points of interest like energy infrastructure, transportation, etc. So this, paired with satellite data is super powerful.
Then again, for most of the US, Google street view exists so there's that, a lot of the data is already out there.
You are right. Also, it's not just data from the US, it's data from around the world. It also comes in real-time or near real-time, so you gain insight into where drones are actively flying. If you've managed to fingerprint interesting users in some way, you now have stats on where they are, what they are deeming interesting to look at, and so on. You're also getting much better imagery and views of things you are not going to get from a satellite.
This is not about recreating google maps data. The US banning DJI drones is really a necessity at this point. It's not a complete solution to the problems at hand, but there is no point in supporting China in this way.
I feel like blocking DJI is just politics of “we have have to do something, anything” and “hey look, we did things” even though those things are irrelevant.
I’m using an AppleTV HD with Peacock and it’s pretty bad. I wouldn’t consider NBC a niche service. After an episode ends, I need to wait for the new one to start to be sure it marks the last one as watched. When going back to the main screen, it can take upwards of 30 seconds, maybe more (it feels like an eternity), for the “watch next” to update. If I don’t wait for it to update, it will start playing an old episode the next time I try to launch it. This lag also persists over app switching. So if I stop watching a show, switch to something else for a while, then go back to Peacock and quickly go into the series I was watching, it will play old stuff.
Even switching between 2 series in my currently watching list can take an exceedingly long time. Sometimes I try to switch back and forth to force and update and it feels like I’m back on 56K.
The Apple TV HD is old, technically legacy, but still supports tvOS 26. I have an Apple TV 4K in the house as well, which I’ve been meaning to migrate to, to see if it’s any better. But the HD works fine for pretty much everything else. Peacock as a service seems to have an extreme amount of lag.
Yes I think the device itself is fine, but the Apple TV apps are mostly terrible and often very laggy/poorly written.
The way developers use the UI toolkit that the Apple TV provides also seems to tend towards apps where it's very difficult to figure out what's the active selection, which is of course _the_ critical challenge.
The issue here is that the app developers design & test for the latest Apple TV 4K models, which have about 10X the performance (and 2-4X the RAM) compared to the old HD models.
Apple left a large generational gap because they kept selling the HD for many years (until 2022) as an entry-level device alongside much more capable 4K models.
> ”it's very difficult to figure out what's the active selection”
Yes, based on my observation this seems to be one of the biggest challenges people face with the AppleTV interface, along with accidentally changing the selection when they try to select it (because of the sensitive touch controls on the remote).
> it's very difficult to figure out what's the active selection
I don't think is the fault of the 3rd party devs, Apple seemed to start this and other devs followed their example.
I tend to make a small circle with my thumb in the center of the select button, or just slightly move it back and forth, to see what thing on the screen starts moving with me.
I have never noticed this issue. Buttons get highlighted in contrasting colours. Things like episode thumbnails get a different colour highlight border and sometimes even drop shadow. What I find harder to do is to see when going to the left means going to the menu on that side or just the previous tile.
Sounds just like a poorly written app. I'm surprised Apple doesn't enforce stricter performance guidelines.
On an older Roku Ultra Peacock also isn't great but not nearly as bad as you describe - maybe they just ported over their Roku version somehow and it has horrible Apple TV performance.
Anecdotally I have heard the newer Nvidia Shields to be very fast
When there's a Star Trek running, I subscribe to Paramount+ via the Apple TV+ channel instead of directly, despite it costing a touch more, just to avoid having to use Paramount's official app (instead, one uses the Apple TV app and plays media with the stock tvOS player). It's absurd how much that improves the experience.
I hooked Peacock to the Apple TV app, and while it shows my next playing episode, launching from the Apple TV app just launches the Peacock app, which feels rather pointless.
You have to subscribe with the Apple TV+ channel specifically for it to play in the Apple TV app (confusing, I know). Not all services offer a TV+ channel, unfortunately.
Hmm... I guess I'll check into that next time and pay more attention. I subscribed to Peacock+ through a bundle offer with Apple TV+, and went through Apple to trigger the purchase. It forced me over to Peacock to make an account there and other than billing it seemed totally separate.
If you have a pihole or something that blocks ads/tracking for your entire network, try configuring it to exclude to your Apple TV. My Paramount+ app went from crashing daily to no crashes in many months.
Technically, you could also configure the pihole to allow the specific hosts that the Paramount+ app needs to access. However, I found that there were many hosts, and they also change from time to time, so it can be annoying to keep them updated when the app starts crashing again.
Paramount plus is one of the worst apps I've ever used. It's so bad that I can only assume they tried as hard as possible to be is unusable. Unstable, slow, and lots of things just don't work right.
What gets me is the "play/pause" button behavior on a firestick remote. How many presses of play/pause would you think it takes to pause then resume playing? 2? Oh, no. Its 4! Pressing play/pause on the remote brings up the UI, like a mouse-over on some crappy web-player. You have to hit pause twice to actually pause the video. Then play again brings up the UI, then you have to hit it again to play again.
And don't even get me started on the times where the app opens and plays OK. Then you go to ff/rw and all it will let you do is pause. So you have to re-start the app to get control. Then it forgets where you are.
Another big issue with the fire tv is that it just refuses to work when there's no internet access. It just shows an error page you can't get out of. So I can't even play local content through VLC or Jellyfin.
It really is. I cancelled my subscription recently because streaming in the app rarely worked. The only way to watch anything is either download it first if I'm watching on my tablet or use Chromecast to cast via the app on my phone. It was the same bad experience across Google TV, Android and iOS devices.
Pretty much every streaming app I use (not just on AppleTV) has a hard time remembering where I left off. I now have the habit of skipping through the credits and letting the app play the last 8 seconds and close the episode itself, in the perhaps misguided hope that then it will remember I've played the episode.
Exactly. The issue of marking as played is not unique to Peacock, but Peacock’s lag makes it take even longer to get confirmation that some of the other apps I’ve used. Netflix has the same issue and some lag to it, but it’s less lag.
It sounds like an older version of the app. I used to see all kinds of similar issues with Peacock on my Apple 4k device. NBC has put work in to make the app better over the years unlike say, Paramount+. I would check to see if you can manually update the app or try the 4k device and see if it works better. It could be the older chip and more limited memory of the HD device are hitting up against their limits too.
My Sony TV has android and is fairly responsive. Maybe a second lag, but definitely not 10-20 secs. I do need to give it time to “warm up” when I start it, though. I use it so rarely it’s generally turned off from wall outlet.
I still prefer Apple TV for various reasons, though, responsiveness being one of them.
Torrenting is easy, but what are you goung to do with the torrented files then? Without additional external hardware you probably won't be able to play your downloaded files on your large TV, and most people prefer a laggy simple route over having to do more work. I do torrent from time to time, but the hassle associated with the whole process really highlights why streaming apps took over.
Sony TVs are some of the most sane options in the TV market right now. Generally decent, and they don't fight you if you want to use them without connecting them to the internet. Still not perfect and they'll cost you more, but it's a worthwhile trade to me.
The AppleTV is best in class sure but by the standards of older, pre-internet technology the lag is noticeable. The UI itself is smooth, but any time it makes a network call (which it does for damn near everything) it can take some amount of time. And once you introduce receivers and HDMI-ARC and auto switching and frame-rate differences between applications the whole thing just fucking sucks. It’s constantly turning off and on and has sound cutting out and back on.
And that’s assuming the apps are well written, which they are not.
No one else in the house notices when sound is from the shitbox tv speakers rather than the soundbar. It’s a high end Sony, and it’s sound quality is shameful.
Can we sacrifice a few cm of thinness and have some sound?
One of my proudest moments as a father came when we were staying in a hotel and my 4-year old son remarks “Daddy, why does nothing sound as good as it does at home?” FINALLY! Someone appreciates what I do!
It’s a matter of time before tv manufacturers start requiring an app to sync with the TV to set it up.
That would let them glean information about you every time you use said app.
You’re still getting around this with a 3rd party device like an Apple TV for the most part but if it’s required to even turn it off or on it’ll be enough to sync any metadata that it holds
The tv remote sensor stopped working (and broke again after servicing), so now the only way to use the TV is by the LG app on my phone.. which asks for permissions to Nearby Devices, Location, Camera, Microphone, Notifications, Phone, Music&Audio...
My television has a > 5 second lag on bringing up the input device selection. The buttons don’t actually respond when the menu appears, it’s about a second after that before they work
Tried a few random images and scenes, overall wasn't that impressive. Maybe I'm using the wrong kinds of input images or something, but for the most part once I moved more than a small amount, the rendering was mostly noise. To be fair, I didn't really expect much more.
Neat demo, but feels like things need to come quite a ways to make this interesting.
It's a good starting catalog. Missing a handful of entries, but the data is mostly superficial and incomplete. Looks primarily like a giant web scraping project.
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