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The article talks about human vs technology and the loss of connection between creation, intent, ownership, and control. Don't be condescending.

…like every other post of this kind

this is such a a nice video. but honestly understanding perspective divide intuitively is probably less than 1% of what 3d rendering is all about.


I agree 100% gustavo is such a great teacher. i tried scratchapixel before and its nice but it was with pikuma that everything finally clicked.


"The Latin Side of Vince Guaraldi" is my favorite jazz album cover.


A very nice article by Marian Pekár on Verlet integration and cloth simulation:

https://pikuma.com/blog/verlet-integration-2d-cloth-physics-...


I previously avoided fully diving into Beej's content because I found its C guide listed under "Stuff that should be avoided" in the iso-9899 page.

https://www.iso-9899.info/wiki/Main_Page#Stuff_that_should_b...

I still wonder if that list does more harm than good.


They do recommend his guide to networking though…


Nice timing. I just saw pikuma's email with his new course on digital electronics and saw this here.


The first time I saw Wren was as an option for programming inside TIC-80. It caught my attention. I recently saw it again being mentioned by Gustavo (from pikuma.com) in his compilers course. Neat language and the VM code in C is quite easy to understand.


i'm so happy i could understand most of the code. props to pikuma.com for showing us the beauty of software renderers!


I read the article but it felt more like wishful thinking than actually providing any tangible data on the gains of hiring junior devs.


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